Universal Design for learning. Students learn in different ways, so I use several at once — lecture, open discussion, live demonstration on screen, individual and group presentations. Students learn as much from each other as from me, often more, because negotiating an idea with a peer forces them to articulate it. Education should be memorable and grounded in concrete examples.
Real briefs. Every project carries a client, a constraint, and a problem that decoration won't solve. Fifteen years of built work for national retail brands means I know which ideas survive. I build that into the brief rather than saving it for the critique.
Critique as practice. Students put their work up on the screen, and the whole room sees it. Most of them find that uncomfortable — they're shy, they'd rather not — and I keep doing it anyway, because that discomfort is the design profession. Your work goes up, people respond to it, and you learn to hear that without taking it personally. Feedback comes from their classmates and from me, every project, all term. By the time they're presenting to a client or an art director, it isn't the first time.