Make
a mess
Play is my sketchbook — where I experiment freely.
Here you’ll find visual work, illustrations, photos, and creative side projects that may never fit in a portfolio but reveal how ideas begin.
Some explorations succeed, others don’t, but all of them leave traces of discovery.
This space is for trial and curiosity — where I let intuition lead before logic takes over.
It’s where design becomes movement again — light, spontaneous, and alive.

Play

14/11/2025

Made a grassy letter A using SketchUp + Enscape + Photoshop.
Here's the workflow (including what I learned)

1
Typed letter A using the 3D Text tool in Impact font in SketchUp. Turned on shadows. Initially, I made it stand up, but Enscape doesn’t render grass on vertical surfaces 😅
Realistic but annoying!.
2
Downloaded a nice grass texture from SketchUp Texture Club (free version). Imported it into SketchUp.
3
In Enscape, changed material from generic → grass, adjusted height.

Corners and edges weren’t perfect, but we’ll fix that later.
4
Found a ball and rusted watering can from the 3D Warehouse and placed them on the letter. Adds realism & story.
5
Added soil texture from Texture Club to the background and letter edges.
Adjusted saturation a bit.
6
Took it into Photoshop for small edge fixes. Using the Stamp Tool. Also used the Burn tool to add a bit more depth.
7
Not perfect, but good enough
for the experiment.
13/11/2025
Mini worlds. Big ideas.

Spent the morning exploring SketchUp not as an architectural tool, but as a creative medium for graphic designers.
Can SketchUp be as cute as Blender?
I came across models that feel like warm, miniature worlds—and it made me realize: what if we skip the complex rendering?

Here's what I'm testing:
Use SketchUp's native display modes (no Enscape, no V-Ray)
Turn off shadows and apply lighting and shadows manually!
Embrace the flat, graphic quality (think game design, pixel art, isometric illustration)
Add lighting in post (Photoshop) instead of rendering plugins

Why this matters for graphic designers:
  • Lower barrier to entry (no new software to learn)
  • Faster workflow (no render times)
  • Style feels more illustrative, less architectural
  • You control the "look" like you would in 2D design
Less photorealism, more stylized scenes, brand work, or portfolio pieces.

헤 워이 - 3D Isometric Coffee Shop
https://www.behance.net/gallery/224798591/3D-Isometric-Coffee-Shop-Blender

Momentoons

Momentoons was — and still is — a big part of my life. I started drawing these little illustrations while writing my master’s thesis. It was my way of coping, and that’s how Momentoons was born.

Eventually, I stopped. But to this day, friends and people close to me still tell me they miss them. It’s amazing how something so simple can create such a genuine connection.
I truly loved making them, but somewhere along the way, social media got to me. The dark side of Instagram took over the bright side. I became fixated on likes, worried about comments — and it completely burnt me out.

Still, these little characters are never far from me. Ironically, I drew myself as a male character. I wanted to create something universal — human — without worrying about gender. But of course, he ended up having very feminine feelings (well, duh, because it’s me). And I loved that. I wanted people to just see a person.

So, meet Andy Hart — he has a big, bright red heart that changes color when he’s scared, worried, or ashamed. He loves deeply. He cares deeply. About friendship, love, and the simple things in life.
Who knows — maybe I’ll be hanging out with Andy again sometime soon.

Mouthful of Answers ...

Multi-tasking ...

Feeling of the day ...

leaving the insecurities behind ...

Listening to your gut ...

Fall in Canada ...